图集1/1

正文 11262字数 282,023阅读

整体思路
设置开始/结束快捷键
开始后将DOM绘制成canvas来覆盖原始DOM界面
添加一张canvas模拟鼠标截图区域
添加一张canvas用来绘制鼠标截图区域对应的浏览器界面(从第一张canvas中截取)
保存截取的图像

1.设置开始/结束快捷键

由于快捷键可能导致的冲突故希望开始快捷键可以不限定快捷键数量,所以在第一个参数中采用了数组的形式进行传递。
function screenShot(quickStartKey, EndKey) { //兼容性考虑不使用...扩展字符串 var keyLength = quickStartKey.length var isKeyTrigger = {} var cantStartShot = false ... quickStartKey.forEach(function(item) { //遍历参数数组 isKeyTrigger[item] = false //默认数组中所有键都没有触发 }) $('html').on('keyup', function(e) { var keyCode = e.which if(keyCode === EndKey) { ... } else if(!cantStartShot) { isKeyTrigger[keyCode] = true var notTrigger = Object.keys(isKeyTrigger).filter(function(item) { return isKeyTrigger[item] === false //查看有没有需要触发的快捷键 }) if(notTrigger.length === 0) { //没有需要触发的快捷键即可以开始截图 cantStartShot = true beginShot(cantStartShot) } } })
Run code
Cut to clipboard

    2.将的DOM绘制成canvas来覆盖原始DOM界面

    如果采用原生的方法可以参照MDN下对于在canvas中绘制DOM的介绍。里面最棘手的地方是你需要创建一个包含XML的SVG图像涉及到的元素为<foreignObject>。如何能计算出当前浏览器显示的DOM并且将其提取出来其实是最繁琐的。好的其实作者也没有好的思路手动实现一个=。=,所以选择了这个html2canvas库来完成这件事。大致调用方式如下:
    function beginShot(cantStartShot) { if(cantStartShot) { html2canvas(document.body, { onrendered: function(canvas) { //得到与界面一致的canvas图像 } }) } }
    Run code
    Cut to clipboard

      3.添加一张canvas模拟鼠标截图区域

      这个地方的实现本来打算使用原生canvasAPI,但是里面涉及到一个问题就是在鼠标按下开始拖拽后,canvas要实时绘制,这里面就要引出一个类似于PS图层的概念,每当mousemove的时候都画出一个当前的截图框,但是当下一次触发mousemove的时候就删掉上一个截图框。以此来模拟实时的绘制过程。无奈作者没有找到使用canvas原生API的方法,如果有的话一定告诉我如何对画出的图做出标记。在这里作者使用了一个基于Jq的canvas的库叫做Jcanvas,里面给出了图层的概念,即在一个图层上只能画一张图,同时可以给图层标记名称。这就满足了作者的需求,实现如下:
      $('#' + canvasId).mousedown(function(e) { $("#"+canvasId).removeLayer(layerName) //删除上一图层 layerName += 1 startX = that._calculateXY(e).x //计算鼠标位置 startY = that._calculateXY(e).y isShot = true $("#"+canvasId).addLayer({ type: 'rectangle', //矩形 ... name:layerName, //图层名称 x: startX, y: startY, width: 1, height: 1 }) }).mousemove(function(e) { if(isShot) { $("#"+canvasId).removeLayer(layerName) var moveX = that._calculateXY(e).x var moveY = that._calculateXY(e).y var width = moveX - startX var height = moveY - startY $("#"+canvasId).addLayer({ type: 'rectangle', ... name:layerName, fromCenter: false, x: startX, y: startY, width: width, height: height }) $("#"+canvasId).drawLayers(); //绘制 } })
      Run code
      Cut to clipboard

        4.添加一张canvas用来绘制鼠标截图区域对应的浏览器界面
        var canvasResult = document.getElementById('canvasResult') var ctx = canvasResult.getContext("2d"); ctx.drawImage(copyDomCanvas, moveX - startX > 0 ? startX : moveX, moveY - startY > 0 ? startY : moveY, width, height, 0, 0, width, height ) var dataURL = canvasResult.toDataURL("image/png");
        Run code
        Cut to clipboard

          其中通过drawImage截取了图像,再使用toDataURL方法将图像转换为了base64编码
          5.保存截取的图像
          function downloadFile(el, fileName, href){ el.attr({ 'download':fileName, 'href': href }) } ... downloadFile($('.ok'), 'screenShot' + Math.random().toString().split('.')[1] || Math.random() + '.png', dataURL) // 传入按键对象、图像保存随机名、base64编码的图像
          Run code
          Cut to clipboard

            其中用到了a标签的download属性,当用户点击之后就可以直接进行下载。

            部署

            依赖项
            <script src="https://cdn.bootcss.com/jquery/3.2.1/jquery.min.js"></script> <script src="https://cdn.bootcss.com/jcanvas/16.7.3/jcanvas.min.js"></script> <script src="https://cdn.bootcss.com/html2canvas/0.5.0-beta4/html2canvas.min.js"></script>
            Run code
            Cut to clipboard

              配置快捷键
              screenShot([16, 65], 27) // 开始快捷键设置为shift+a;退出键为ESC
              Run code
              Cut to clipboard

                最后

                文中最恶心的地方(DOM写入canvas、canvas设置图层)分别采用了两个库来进行实现,后续作者还会陆续关注如何使用原生API来实现这些操作,虽然个人认为自己写还是有点。。
                最后的最后。。这是作者的博客欢迎不定时关注——

                示例源码
                <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>jsScreenShots</title> </head> <body> <h1>qwsnqwascascascascascas</h1> <h2>q</h2> <h3>sdsdsv</h3> <h4>qwqwqwascacascas</h4> <h1>qwsnqwascascas</h1> <h2>q</h2> <h3>sdsdsv</h3> <h4>qwqwqw</h4> </body> <script src="https://cdn.bootcss.com/jquery/3.2.1/jquery.min.js"></script> <script src="https://cdn.bootcss.com/jcanvas/16.7.3/jcanvas.min.js"></script> <script src="https://cdn.bootcss.com/html2canvas/0.5.0-beta4/html2canvas.min.js"></script> <script> /** screenShot.js * @param {Array} quickStartKey 开始截图快捷键keyCode * @param {Number} EndKey 结束截图快捷键keyCode */ function screenShot(quickStartKey, EndKey) { //兼容性考虑不使用...扩展字符串 var keyLength = quickStartKey.length var isKeyTrigger = {} var cantStartShot = false var copyDomCanvas var canvasId = 'canvasPage' var bGcolor = 'rgba(0, 0, 0, 0.1)' //图层颜色 var color = 'rgba(0, 0, 0, 0.1)' //边框颜色 var penWidth = 1 // 边框宽度A quickStartKey.forEach(function(item) { isKeyTrigger[item] = false }) $('html').on('keyup', function(e) { var keyCode = e.which if(keyCode === 27) { endShot([copyDomCanvas, "#"+canvasId, '.result']) cantStartShot = false } else if(!cantStartShot) { isKeyTrigger[keyCode] = true var notTrigger = Object.keys(isKeyTrigger).filter(function(item) { return isKeyTrigger[item] === false }) if(notTrigger.length === 0) { cantStartShot = true beginShot(cantStartShot) } } }) function downloadFile(el, fileName, href){ el.attr({ 'download':fileName, 'href': href }) } function beginShot(cantStartShot) { if(cantStartShot) { html2canvas(document.body, { onrendered: function(canvas) { copyDomCanvas = canvas document.body.appendChild(copyDomCanvas) this._calculateXY = function(e) { return { x: e.clientX, y: e.clientY } } var that = this var startX = 0 var startY = 0 var isShot = false var layerName = 'name' + Math.random() //图层名字,每次删除上一图层 var canvasWrapperId = 'canvasWrapperId' //最后确定框图 var css = '<style> .copy-body {position: fixed;top: 0;left: 0;background-color: #ffffff;z-index:1}#' + canvasId + ' {position: fixed;top: 0;left: 0;z-index: 2;}' css += '#canvasWrapperId {position: fixed;top: 0;left: 0;z-index: 3;}#shot {display: inline-block;padding: 5px 15px;border: 1px solid #cccccc;border-radius: 5px;cursor: pointer;}' css += '.result {position: fixed;z-index: 4;cursor: pointer;}.result a {padding: 5px 15px;border: 1px solid;border-radius: 12px;margin-right: 5px;font-size: 12px;}</style>' $('#' + canvasId).remove() $('head').append(css) $('body').css('cursor', 'crosshair').append('<canvas id='+ canvasId+' width='+ canvas.width +' height='+ canvas.height +'></canvas>') //添加图层用来画选择框 $(copyDomCanvas).addClass('copy-body') //html转化来的canvas图片作为背景 $('#' + canvasId).mousedown(function(e) { $('.result').remove() $("#"+canvasId).removeLayer(layerName) layerName += 1 startX = that._calculateXY(e).x startY = that._calculateXY(e).y isShot = true $("#"+canvasId).addLayer({ type: 'rectangle', strokeStyle: color, strokeWidth: penWidth, fillStyle: bGcolor, name:layerName, fromCenter: false, x: startX, y: startY, width: 1, height: 1 }) }).mousemove(function(e) { if(isShot) { $("#"+canvasId).removeLayer(layerName) var moveX = that._calculateXY(e).x var moveY = that._calculateXY(e).y var width = moveX - startX var height = moveY - startY $("#"+canvasId).addLayer({ type: 'rectangle', strokeStyle: color, strokeWidth: penWidth, fillStyle: bGcolor, name:layerName, fromCenter: false, x: startX, y: startY, width: width, height: height }) $("#"+canvasId).drawLayers(); } }).mouseup(function(e) { var moveX = that._calculateXY(e).x var moveY = that._calculateXY(e).y var width = Math.abs(moveX - startX) var height = Math.abs(moveY - startY) isShot = false $('body').append('<div class="result"><a class="ok">确定</a></div>') $('.result').css({ 'top': moveY - startY < 0 ? startY + 10 : moveY + 10, 'left': moveX - startX < 0 ? startX - 64 : moveX - 64 }) $('.ok').click(function() { $('body').append('<canvas id="canvasResult" width='+ width +' height='+ height +' style="display:none"></canvas>') //添加图层用来画选择框 var canvasResult = document.getElementById('canvasResult') var ctx = canvasResult.getContext("2d"); ctx.drawImage(copyDomCanvas, moveX - startX > 0 ? startX : moveX, moveY - startY > 0 ? startY : moveY, width, height, 0, 0, width, height ) var dataURL = canvasResult.toDataURL("image/png"); downloadFile($('.ok'), 'screenShot' + Math.random().toString().split('.')[1] || Math.random() + '.png', dataURL) endShot([copyDomCanvas, "#"+canvasId, '.result']) $('body').css('cursor', 'default') }) }) } }) } } function endShot(resetObj) { if(resetObj) { if(Array.isArray(resetObj)) { resetObj.forEach(function(item) { $(item).remove() }) } else { console.error('resetObj must be a Array') } } $('body').css('cursor', 'default') } }</script> <script type="text/javascript"> screenShot([16, 65], 27) // 开始快捷键设置为shift+a;退出键为ESC </script> </html>
                Run code
                Cut to clipboard